I’ve been keeping an eye on integrating 3D pipelines into ComfyUI. Back in the day, getting multi-view consistency for characters was pure gacha—you’d get lucky with the front view but the side would be a mess, and you’d have to re-roll dozens of times just to find one usable result.
Now I’m using depth maps and normal maps as ControlNet constraints. I rough out a base mesh in Blender first, render the depth, then feed it into the model. That locks in the structure for front, side, and back views, and the number of gacha attempts has dropped noticeably.
Of course, jumping into 3D means you need some basic modeling skills, and the learning curve isn’t cheap. But for anyone doing sequence frames or commercial character work, the stability you get from that upfront investment is totally worth it.