“One minute to generate a 3D model” is mostly clickbait—depends on what you’re using it for. For background decorations or filler props, a one-minute job gets the job done. But zoom in and it falls apart: the topology is a mess, UVs can’t be unwrapped, textures are blurry, and you can’t even tweak a single detail.
I’ve tried a few mainstream image-to-3D tools—looks impressive from the front, but spin it around and it’s a disaster, with broken faces all over the inside.
It’s great for quick concept placeholders or blocking out scenes, saves a ton of time setting up. But if you want it in a production pipeline as usable assets, you still have to retopo, repaint textures—that step you can’t skip.