GPT Image 2 actually "thinks before it draws" — dense text finally doesn't look like a blurry mess.

The biggest headache in graphic design is getting AI to place text in images. No matter what model I used before, anything with slightly dense text would turn into gibberish. The biggest difference I’ve found with GPT Image 2 is that it has a “thinking” step before generating—it plans the composition, checks it, then iterates, instead of just firing off a single shot.

The result is that stuff that’s always been a mess—dense text, small UI elements, icons, infographics, maps, slides, even comic panels—comes out clean and usable. I tested it with a pretty tricky prompt: a poster with a centered seven-item bullet list in 11pt Helvetica, and the output was actually usable typography, not a pile of blurry letters.

Two other things are really practical for me. First, local editing: pixels outside the edited area stay stable, so you don’t end up with the model redrawing someone’s face when you just wanted to tweak the sky. It goes up to 2K. Second, you can generate eight images from one prompt while keeping characters and objects consistent—no more grinding over locked seeds for character three-views or product variations. Its role is to be the text-heavy workhorse in a mixed pipeline: let it handle the main visuals with heavy text, then pass it back to local models for upscaling and stylization.

Wait, 11pt Helvetica centered list actually works? Gotta test this myself, that’s way too counterintuitive.

The real game-changer is being able to edit locally without touching the rest of the image. Before, even just changing the background would mess up the model’s face.

Anyone got a real test of that infographic yet?

Nice, bumping this.

Eight images with consistent coherence for product variations is super convenient. That whole seed-locking voodoo is such a pain in the ass.

Wait, comic panels can actually come out clean too? Guess I can use it to rough out my storyboard first.

2K local editing is still kinda blurry tbh, and if you zoom in on the edges and seams… I’m not fully sold on it yet.

Local editing without touching other areas is the real deal. Before, even changing the background would mess with the model’s face, and I’d have to redo everything until I was about to lose it.