Saw there’s a talk at AICon Shanghai about Hunyuan 3D generation model, covering how they went from theory to practice to hit SOTA, pushing toward high fidelity and industrial-grade production.
For those of us doing concept art and assets, the big question is whether 3D generation can actually make it into a real production pipeline—there’s a world of difference between a slick demo and something you can ship. “Industrial-grade” is the real keyword here. I didn’t make it to the venue, so I can’t speak to the specifics, but the title clearly highlights “high fidelity” and “industrial practice” as the two main takeaways.
Honestly, if 3D generation can consistently spit out usable high-poly models or clean topology, that’d save a ton of man-hours going from concept to blockout. Anyone who went to AICon, come back and spill the tea on what was actually covered.