If the image gen tools stopped being a pain in the ass, which step would designers cut first?

If image gen tools really stop being a pain in the ass, the first thing designers can probably cut out is the whole “fighting with the tool” phase: setting up the environment, fixing errors, tweaking parameters, waiting for images to generate, then starting over. That part secretly eats up way more time than you’d think.

Once you save that time, it’s clear where you should focus—aesthetic judgment, translating the client’s vague requests into clear requirements, and taking responsibility for the final result. The smoother the tool, the more obvious it is that these machine-proof parts are what really matter. So I’m not that scared of being replaced; I’m scared of being someone who only knows how to tweak parameters.

Man, that phase of fighting with the tools was brutal. Just setting up the environment and fixing errors ate up half a day.

Save yourself the trouble of chasing aesthetics and translating client demands—that’s the right direction. Machines can’t replace that.

That line about being afraid of only knowing how to tweak parameters really hit home. Gotta push myself to work on my judgment instead.

Honestly, I think tuning parameters is gonna become its own job down the line. Different strokes for different folks, you know?

Turning the client’s vague words into clear requirements—that skill is way more valuable than knowing how to tweak model parameters.

Same question here.