Turning storyboard frames into an animated short—this LTX ComfyUI workflow can run on just 6G VRAM too.

OP dropped a ComfyUI workflow using LTX 2.3 with a set of Director nodes to turn storyboard frames into finished animation. As someone who does storyboarding, this workflow clicks with me: first generate the storyboard frames, keep the scene consistent across shots, then animate each shot individually, and finally stitch it all together into something with a cinematic feel.

A few things I found useful: first, it runs on a 6G VRAM card, so the barrier to entry is low; second, it’s a complete pipeline from storyboard to final output, no need to export back and forth; third, the Director nodes let you control motion direction, so the image doesn’t just drift around randomly. The whole thing leans towards automation, and the setup isn’t too complicated.

You can use this for AI short films, storytelling, ads, social media content—whatever. The design of animating each shot individually is what I appreciate most; it’s way more controllable than generating all frames at once. Any storyboard artist should get that obsession.

Wait, 6G can actually run it? That’s way lower than I expected.

If you can control the direction of movement, you won’t have stuff floating all over the screen.

From storyboard to final output in one go, saves all that back-and-forth exporting.

Should be good enough for short social media clips.

How many shots can it keep scene consistency for? Gonna mess up if you push it too far, right?