So the VFX crew's been talking about the AI image revolution—what part of the traditional pipeline gets disrupted first?

In the VFX circles, when people talk about the AI image revolution, what everyone really cares about is which part of the traditional pipeline gets disrupted first. From what I’ve seen, it’s the early stages that get hit first: concept design, mood boards, storyboards, look dev—stuff that used to take artists days to paint can now cover dozens of directions in a few hours.

Directors can see things earlier and make decisions sooner. But the further you go down the pipeline, the more you hit precision and consistency, and AI just can’t cut it there—compositing, tracking, frame-by-frame polish still rely on the traditional pipeline, because missing even one frame or one pixel is a no-go.

So in the short term, it’s not about replacement; it’s about speeding up the front end while the back end stays the same, with humans bridging the gap to feed AI output into a rigorous workflow. The real challenge has always been consistency and controllability, not how fast you can generate.

Early on it speeds things up, but later on it’s business as usual—this sums up our set situation perfectly.

Frame-by-frame refinement, not even a single pixel off—AI just can’t squeeze in there right now.

Consistency and control are the real pain points, generating fast isn’t that important.

Synthetic tracking is still using the traditional pipeline, not gonna be replaced anytime soon.

Lurking.