Just tried out Yasaeng Segye 2D, that anime model. The parameter guide is super detailed.

I’m getting old, so it takes me a while to figure out these new tools. Good thing the model creator laid out the settings clearly—just fill 'em in and you’re good to go.

It’s a 2D character with a 2.5D background, flat coloring with thick outlines kinda style. The sampler? The creator says any works, but he personally prefers LCM and DPM++ SDE Karras. With LCM, you can drop CFG to around 1 point something and just 4 steps to sketch out a rough direction, then bump it up to 20-something steps for the final render. For other samplers, rough drafts take about 10-20 steps, final output 30-50 steps. If the prompt’s complex, let it simmer a bit longer past 50 steps—fingers and details come out cleaner.

He listed a ton of aspect ratios. I usually go with the portrait recommended size he marked, then run an upscale. Super beginner-friendly—you don’t need to pile on a bunch of fancy stuff to get decent images.

The LCM 4-step draft workflow is a lifesaver when you’re constantly tweaking prompts.

OP listed all the sizes, seriously comprehensive. Saves me the trouble of figuring out which ones are divisible by 8 myself.

Thick outlines + flat colors, that illustration style really hits the spot.

Honestly, if you push a complex prompt to 50 steps, the hands come out way better. Tested it myself and it actually works.

If even the older generation can figure it out, that really says something about how low the learning curve is on this model. Props.

I do the same with LCM for rough drafts, lock the composition first then switch back to a proper sampler for the final